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πŸŽ“ FULL PRODUCTION TUTORIAL

360Β° VR Film in Unreal Engine 5

πŸŽ₯ "Banda Aceh 2004: A Tsunami Remembered"

A dramatic cinematic 360-degree video scene set in Banda Aceh 2004, captured from a floating wooden platform camera perspective. The scene begins with a distant, low rumble and growing ocean wave on the horizon. As the wave rises into a towering tsunami, the platform bobs violently on the dark, turbulent water. The camera stays mostly steady but sways naturally with the water. In front, the enormous wave crashes into a coastal neighborhood. A large blue fishing boat is lifted by the water and carried inland. In one continuous wide shot, the boat is thrown violently onto the rooftop of a small wooden house, splintering debris and electric poles around it. The Baiturrahman Grand Mosque is seen partially in the background, still standing. The lighting is dark, grey, stormy. The audio features deep rumbles, rushing water, screaming wind, and cracking timber. The camera never cuts β€” it slowly rotates in 360Β°, capturing destruction, floating debris, and the surreal moment the boat lands on a roof. Realistic water physics, debris dynamics, and spatial sound are essential for immersion


πŸ“ PHASE 1: PRE-PRODUCTION

βœ… 1. Story & Script Development

  • Create 3-part structure:
    1. Earthquake Scene
    2. Tsunami Wave Impact
    3. Aftermath, Survivors, and Rebuilding

βœ… Tools:

  • Use Google Docs or Notion to draft the script.
  • Divide script into Voiceover + Visual actions for each scene.

βœ… 2. Storyboarding & Scene Planning

  • Design a 7-scene storyboard (can be sketched or digital):
    • Use Storyboarder (free) or PowerPoint.
    • Each scene should include:
      • Key visual focus (e.g. boat on rooftop)
      • Ambient sound description
      • Timing estimate (e.g. 30–45 sec per scene)

βœ… 3. Asset Planning & Collection

  • List all assets:
    • Buildings (Aceh houses, masjid)
    • Boat
    • Rubble, debris
    • Tsunami water FX
    • People / animations

βœ… Sources:

  • Quixel Megascans (free with UE5)
  • Sketchfab / TurboSquid / CGTrader for boats/vehicles
  • Blender to customize assets

πŸ› οΈ PHASE 2: PRODUCTION (UNREAL ENGINE 5)

βœ… 4. Project Setup

  • Launch Unreal Engine 5
  • Create new project:
    • Type: Blank or First-Person
    • Add Starter Content
    • Enable plugins:
      • Panoramic Capture
      • Niagara FX
      • OpenXR / Oculus plugin (for testing in VR)

βœ… Folder Structure:

  • Assets/Environment
  • Assets/Characters
  • Scenes/Earthquake
  • Scenes/Tsunami
  • Audio/Voiceovers
  • Audio/SFX

βœ… 5. Build Your 3D World

πŸŒ‡ Scene 1: Earthquake

  • Use landscape tool to sculpt Aceh terrain.
  • Add buildings, mosque, streets.
  • Animate building collapse using Chaos Physics.
  • Add debris/dust FX using Niagara.

🌊 Scene 2: Tsunami Wave

  • Import ocean material or use Fluid plugin / Niagara.
  • Animate large-scale water movement.
  • Add boats flipping, people climbing to rooftops.
  • Use physics on light objects for realism.

πŸ•Œ Scene 3: Aftermath

  • Show a standing mosque in the middle of ruin.
  • Place stranded boat on rooftop.
  • Add survivor characters, damaged environment.
  • Use decals for mud, dirt, broken walls.

βœ… 6. Lighting & Cinematics

  • Use Directional Light + Sky Light for each scene.
  • Add Volumetric Fog to create emotion (especially in aftermath scene).
  • Control lighting per scene:
    • Bright for prayer scenes
    • Grey/dark for tsunami
  • Use CineCameraActor to position for emotional framing (even in 360Β°)

βœ… 7. 360Β° Camera Setup

Option A: Unreal Marketplace Plugin

  • Install: 360 Capture Plugin
  • Place PanoramicCaptureActor in center of each scene

Option B: DIY Cubemap Method

  • Place 6 SceneCapture2D actors (front, back, left, right, top, bottom)
  • Render cubemaps
  • Stitch using ffmpeg or Adobe After Effects

Render Settings:

  • Resolution: 4096 x 2048
  • FPS: 30 or 60
  • Format: .mp4 / .mov

βœ… 8. Voiceover & Audio

  • Record voiceovers:
    • One version in Bahasa Malaysia
    • One in English
  • Tools: Audacity, Adobe Audition
  • Import WAVs into UE5.
  • Use Attenuation & Spatialization settings for ambient audio.
  • Add 360 ambisonic background audio:
    • Ocean sounds
    • People crying, praying
    • Helicopter flying above

πŸ§ͺ PHASE 3: TESTING & OUTPUT

βœ… 9. Testing

  • Test in-editor using VR Preview
  • If testing on device:
    • Enable Oculus/SteamVR
    • Package for Windows + OpenXR

βœ… 10. Exporting Final Video

  • Use Render Movie Queue to render each 360 scene
  • Combine scenes in Adobe Premiere Pro or DaVinci Resolve
  • Add:
    • Crossfades between scenes
    • Text overlays (e.g. β€œ26 Disember 2004”)
    • Subtitle tracks (BM + EN)
  • Export:
    • Equirectangular 360 (MP4) – for YouTube VR
    • EXE / APK build – for Oculus / Android VR viewers

πŸ“€ PHASE 4: DISTRIBUTION

βœ… 11. Publish to Platforms

PlatformFormatNote
YouTube VRMP4 (equirectangular)Add 360Β° video metadata
Meta Quest.EXE or APKTest with SideQuest
Museum VR StationKiosk .EXEWith touchscreen menu or auto-play
School Cardboard ViewerUpload on YouTubeProvide QR code

πŸ“£ PHASE 5: MARKETING & DOCUMENTATION

βœ… 12. Poster, Trailer & Pitch Kit

  • Create:
    • Short 30–60 sec 360Β° trailer
    • Project poster
    • One-pager PDF for media and funders
  • Submit to:
    • Film festivals (Venice Immersive, IDFA)
    • Educational platforms
    • Malaysian grants (FINAS, MyCreative, Hasanah)

πŸ—‚οΈ BONUS: FOLDER DELIVERY STRUCTURE (FOR CLIENT / MUSEUM)

CopyEdit

/Final_Project_BandaAcehVR β”‚ β”œβ”€β”€ Executable_VR/ β”‚ β”œβ”€β”€ WindowsVR.exe β”‚ └── Oculus.apk β”‚ β”œβ”€β”€ 360_Video/ β”‚ β”œβ”€β”€ BandaAcehVR_BM.mp4 β”‚ β”œβ”€β”€ BandaAcehVR_EN.mp4 β”‚ β”œβ”€β”€ Voiceover/ β”‚ β”œβ”€β”€ VO_BM.wav β”‚ └── VO_EN.wav β”‚ β”œβ”€β”€ Poster_&_Trailer/ β”‚ β”œβ”€β”€ Poster_HD.jpg β”‚ └── Trailer_360.mp4 β”‚ β”œβ”€β”€ Documentation/ β”‚ β”œβ”€β”€ Script_BM_EN.pdf β”‚ β”œβ”€β”€ Budget.xlsx β”‚ └── Storyboard.pdf

Gantt Chart Template – Production Schedule Overview (12–16 Weeks)


Phase

Task

Start Week​

Duration (Weeks)

End Week

Milestone

🎬 1. Pre-Production

1.1

Script & Research (BM + EN)

Week 1

1

Week 1

Final script ready

1.2

Storyboard & Scene Design

Week 1

1

Week 2

Storyboard approved

1.3

Asset List & Reference Gathering

Week 2

1

Week 3

Asset plan complete

1.4

Voiceover Recording

Week 3

1

Week 4

BM & EN audio recorded

| πŸ—οΈ 2. Production (Unreal Engine) | | | | | |

| 2.1 | Project Setup & Plugins Config | Week 2 | 1 | Week 3 | UE5 project ready |

| 2.2 | Terrain & Scene Layout (City + Sea) | Week 3 | 2 | Week 5 | Base environment done |

| 2.3 | 3D Modeling & Import (Boat, Mosque) | Week 4 | 3 | Week 7 | Custom assets in place |

| 2.4 | Earthquake Simulation (Chaos Physics) | Week 5 | 2 | Week 7 | Earthquake scene ready |

| 2.5 | Tsunami Wave (Niagara FX / Fluid) | Week 6 | 2 | Week 8 | Wave animation built |

| 2.6 | Aftermath Scene (Masjid, Debris) | Week 7 | 2 | Week 9 | Aftermath in place |

| 2.7 | Lighting & Environment FX | Week 8 | 2 | Week 10 | Mood established |

| 🎧 3. Audio & Cinematics | | | | | |

| 3.1 | Spatial Audio Design (Ambisonic) | Week 9 | 2 | Week 11 | Immersive audio mix |

| 3.2 | Voiceover Sync + Sequencer | Week 10 | 2 | Week 12 | Cinematic timeline ready |

| 3.3 | Music / Ambient Sound Layer | Week 11 | 1 | Week 12 | Final audio mix |

| πŸŽ₯ 4. 360Β° Camera & Export | | | | | |

| 4.1 | 360Β° SceneCapture Setup | Week 11 | 1 | Week 12 | Camera ready |

| 4.2 | Render Test Shots | Week 12 | 1 | Week 13 | Sample renders complete |

| 4.3 | Full 360Β° Rendering | Week 13 | 1 | Week 14 | Final renders exported |

| βœ… 5. Post-Production | | | | | |

| 5.1 | Video Editing & Stitching | Week 14 | 1 | Week 15 | Video draft complete |

| 5.2 | Subtitle + Text Overlays | Week 14 | 1 | Week 15 | BM + EN captions |

| 5.3 | Review + Feedback Round | Week 15 | 1 | Week 16 | Final version locked |

| 🌍 6. Distribution & Delivery | | | | | |

| 6.1 | Export for YouTube VR | Week 16 | 1 | Week 16 | Video online |

| 6.2 | Build for Oculus / .EXE Kiosk | Week 16 | 1 | Week 16 | VR version complete |

| 6.3 | Poster, Trailer & Documentation | Week 15 | 1 | Week 16 | Press kit ready |

| 6.4 | Optional Grant Submission | Week 16 | – | – | (e.g., FINAS, Yayasan Hasanah) |

πŸ“Š Instructions to Use:

  • Mark weekly progress with βœ… or % in a progress column.
  • Add assigned team member, budget, and priority level in custom columns.
  • Use Excel Gantt Bar format (conditional formatting) to visualize durations.

PITCH DECK: "Banda Aceh 2004: A Tsunami Remembered"


(360Β° Cinematic VR Experience with World-Class Storytelling)

🟦 1. PROJECT TITLE

β€œBanda Aceh 2004: A Tsunami Remembered”

A cinematic 360Β° virtual reality experience capturing the earthquake, tsunami, and enduring spirit of Aceh.

Format: 360Β° VR Short Film / Educational Experience

Engine: Unreal Engine 5 (Photoreal Rendering + Niagara FX)

Duration: 7–10 minutes

Languages: Bahasa Malaysia & English (dual narration)

Target Platforms: Oculus Quest, YouTube VR, Museum Domes, Immersive Classrooms

🟦 2. VISION STATEMENT

🎯 "Let the world feel what Banda Aceh felt."

Using cinematic 360Β° VR, we’ll reconstruct and retell the untold perspectives of 26 December 2004 β€” not as flat history, but as living memory.

🟦 3. PROBLEM & IMPACT

  • πŸ“‰ Younger generations cannot visualize the scale of the disaster.
  • πŸ“Έ Historical photos and videos lack full environmental immersion.
  • 🏫 Museums and schools need engaging, emotional tools to teach about natural disasters and resilience.

βœ… This project addresses emotional memory, education, and empathy β€” through next-gen immersive media.

🟦 4. CINEMATOGRAPHY STYLE (360° VR Best Practices)

βœ… Based on Hollywood + National Geographic-style cinematic VR techniques, our film uses:

TechniqueApplication
Slow Rotational RevealGradual 360Β° discovery of destruction, e.g. post-tsunami mosque
Environmental ForegroundingLayering: debris close, masjid in mid-range, mountains in background
Guided Gaze with Spatial AudioSound cues pull viewer’s attention to waves, survivors, prayer
Hero Shot CompositionEmotional 360Β° scene around boat on rooftop, symbolic mosque
Ambient Light ControlUse of lighting to dramatize chaos (earthquake) vs calm (recovery)
Fixed VR Viewpoint with Cut TransitionsEach scene places user as if they’re a β€œwitness,” with cinematic jump cuts between phases
Photorealistic RenderingUnreal Engine 5 Lumen + Nanite + Niagara FX for real-time water, wave, rubble

🟦 5. STORY STRUCTURE (7 SCENES | 360° STORYBOARD)

SceneTitleDescription
1🌍 Gegaran360° view of city trembling, buildings collapse, chaos unfolds
2🌊 Gelombang MautWall of water seen in the distance, hitting the city violently
3πŸ•Œ Masjid TersisaAll destroyed except one iconic masjid β€” peaceful yet broken
4🚀 Bot Atas BumbungView of a fishing boat resting on a rooftop – eerie silence
5πŸ‘₯ Pencarian & KesedihanSurvivors search rubble, find photos, mourn loved ones
6🀲 Doa & Harapan360° prayer scene around mosque ruins, aid workers arrive
7🌱 Memori Aceh KiniMemorial park in modern Aceh, calm sea, text: β€œKami tidak lupa”

🟦 6. TECH STACK & PIPELINE

PhaseTools
Scene CreationUnreal Engine 5, Quixel Megascans, Blender
Water & FXNiagara, Chaos Physics, Fluid Simulations
Voice/NarrationDual track: Bahasa Malaysia + English
360Β° CaptureSceneCapture2D, Cubemap Stitcher, 4K Export
AudioAmbisonic spatial audio, real environmental sounds
Post-productionAdobe After Effects, Davinci Resolve

🟦 7. DISTRIBUTION CHANNELS

PlatformMode
YouTube 360Β°Free, mobile accessible
Meta QuestFully immersive VR
Tsunami MuseumsDome theatre or VR stations
Schools & NGOsIncluded in educational kits
Film FestivalsSubmit to VR/Documentary categories

🟦 8. BUDGET ESTIMATE (RM )

ItemBase Cost (RM)Hire top-tier freelancers Cost Notes
3D Modeling (Mosque, Boat, City Assets)RM8,000RM20,000Custom-built with high realism
Animation + Water/Destruction FXRM10,000RM25,000Includes Chaos, Niagara, UE5 fluid sim
Dual Narration (BM & English)RM2,000RM5,000Studio-level VO, mixing, subtitle support
Unreal Development + Scene AssemblyRM10,000RM25,000VR optimization, transitions, testing
Sound Design (Ambisonic Spatial)RM3,000RM7,500360Β° sound mix, voice sync, background FX
Licensing / Admin / LegalRM2,000RM5,000Music, fonts, location rights if needed
Marketing + Pitch Material-RM5,000Posters, trailers, press kits, festival fees
QA Testing / VR Device Setup-RM5,000Oculus, YouTube VR, mobile browser tests
Contingency (10%)-RM5,000Emergency buffer (freelancers, revisions)
TOTALRM35,000RM87,500







🟦 9. TEAM

RoleName / To Be Appointed
Creative DirectorAzhar Kasiran
Unreal Developer(Freelance/Studio)
3D Modeller(Blender/UE5 Artist)
Sound Designer(Ambisonic Specialist)
Script + VoiceoverBM & EN narrators
AdvisorTsunami Museum / NGO

🟦 10. FUNDING REQUEST & CALL TO ACTION

πŸ“’ We are seeking:

  • πŸ’° RM35,000 (USD ~7,650) funding for full production
  • 🀝 Partnerships with museums, NGOs, educators
  • πŸ“£ Platforms & Distributors (YouTube Originals, Oculus, FINAS)

πŸš€ β€œSupport us to bring history to life β€” not just as memory, but as immersive experience.”

πŸ”— BONUS: NEXT STAGES

  • 🌏 Series Expansion: "VR Sejarah Malaysia" – immersive stories on Merdeka, May 13, 1969, Flood 1971
  • 🧭 School VR Kits: Portable cardboard VR for classrooms
  • πŸŽ–οΈ Award Submissions: IDFA, Venice Immersive, Raindance VR

πŸ’Ό Corporate Services Fee Structure 

Enhance your business operations with our comprehensive suite of professional services, tailored to meet your corporate needs.

πŸŽ₯ Project Type:

Cinematic 360Β° Tsunami Escape & Aftermath AI-Generated Short Film

Duration: 5 minutes

Delivery: Full high-resolution video, storyboard, prompts, and voiceover/sound FX


πŸ“¦ Service Packages & Charges

PackageDescriptionPrice (MYR)Price (USD @ 4.67)
Basic AI Cinematic Build

β€’ Scene concept + 5-minute script

β€’ AI prompts for video/image

β€’ Image storyboard (Midjourney/DALLΒ·E)


RM 4,500$963

| Standard Corporate Package |

Includes Basic, plus:

β€’ AI-generated full video (Pika/Runway)

β€’ 360Β° scenes (optional drone-style views)

β€’ Cinematic color grading

β€’ HD download (4K)

| RM 8,500 | $1,820 |

| Premium Corporate Immersion |

Includes Standard, plus:

β€’ Custom soundtrack & sound FX layering

β€’ Spatial/ambisonic audio for VR

β€’ Branding overlay (company name/logo)

β€’ Project consultation & revision support (3x)

β€’ Pitch Deck PDF for client/investor showcase

| RM 13,500 | $2,890 |

Optional Add-OnsDescriptionPrice
Voiceover Narration (BM / ENG / AR)Studio-quality voice actorRM 800 / $170
Multilingual Subtitle PackageSRT + Burned in videoRM 500 / $105
VR Format ExportOculus-compatible 360Β° videoRM 1,200 / $255